feat: fixed rendering for nodes + materials

This commit is contained in:
LordDemonix 2025-09-16 18:19:40 +02:00
parent eea1a493c0
commit 62f2ec81c1
10 changed files with 81943 additions and 1865 deletions

File diff suppressed because it is too large Load diff

138
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@ -65,7 +65,7 @@ MeshRenderer:
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m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -154,3 +154,6 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Owner: -1 Owner: -1
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materialOwnerOther: {fileID: 2100000, guid: 6fd755fe2122d2443a364b2c2a3a8291, type: 2}
materialOwnerNone: {fileID: 2100000, guid: c670d9c5cf5963b4e9ca485b3528ea58, type: 2}

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@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
public Transform NodeParent; public Transform NodeParent;
public GameObject NodePrefab; public GameObject NodePrefab;
[HideInInspector] public static GameManager Instance { get; private set; } public static GameManager Instance { get; private set; }
[HideInInspector] public float maxConnectionLength = 6; [HideInInspector] public float maxConnectionLength = 6;
[HideInInspector] public int nodeCount = 100; [HideInInspector] public int nodeCount = 100;
@ -35,7 +35,7 @@ public class GameManager : MonoBehaviour
public LineRenderer lineRenderer; public LineRenderer lineRenderer;
} }
void Start() void Awake()
{ {
if (Instance != null && Instance != this) if (Instance != null && Instance != this)
{ {
@ -50,16 +50,6 @@ public class GameManager : MonoBehaviour
} }
#if UNITY_EDITOR
void OnEnable()
{
if (Instance == null)
Instance = this;
else if (Instance != this)
DestroyImmediate(gameObject);
}
#endif
public void GenerateAlongSphere() public void GenerateAlongSphere()
{ {
connections.Clear(); connections.Clear();
@ -220,7 +210,7 @@ public class GameManagerEditor : Editor
{ {
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual; Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
GameManager gm = GameManager.Instance; GameManager gm = FindFirstObjectByType<GameManager>();
if (gm == null) return; if (gm == null) return;
GameObject selected = Selection.activeGameObject; GameObject selected = Selection.activeGameObject;

View file

@ -6,6 +6,13 @@ public class Node : MonoBehaviour
[Range(-1, 1)] [Range(-1, 1)]
[SerializeField] [SerializeField]
private int Owner = -1; private int Owner = -1;
public Material materialOwnerSelf, materialOwnerOther, materialOwnerNone;
void Awake()
{
UpdateColor();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
@ -16,19 +23,29 @@ public class Node : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
transform.localPosition = transform.localPosition.normalized * 20f; UpdateTransform();
transform.forward = transform.position;
switch (Owner)
{
case 0:
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.red; break;
case 1:
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.green; break;
case -1:
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.gray; break;
} }
private void OnValidate()
{
UpdateColor();
UpdateTransform();
}
public void UpdateTransform()
{
transform.localPosition = transform.localPosition.normalized * 20f;
transform.forward = transform.position;
}
public void UpdateColor()
{
switch (Owner)
{
case -1: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerNone; break;
case 0: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerSelf; break;
case 1: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerOther; break;
}
} }
} }