OpticTraveler/Florian/Player/cool_camera.gd

78 lines
2.4 KiB
GDScript

extends Node3D
@onready var label: Label = $Control/Label
@export var player : PlayerRB = null
func _input(event: InputEvent) -> void:
if event.is_action_pressed("take_picture"):
_take_picture()
func _take_picture():
_calculate_points()
pass
var points_string = ""
var total_points = 0
var total_points_multipliers = 1
func _calculate_points():
points_string = ""
total_points = 0
total_points_multipliers = 1
print("Taking Picture!!!")
_calculate_picture_objects()
_calculate_picture_spots()
label.text = "%s\nTotal points: %d x %.2f = %.2f" % [points_string, total_points, total_points_multipliers, total_points * total_points_multipliers]
var acceptable_length = 1
func _calculate_picture_objects():
var duplicates: Dictionary = {}
for takeable in PictureTakeablesArray.picture_takables:
#print("Checking takeable")
if takeable.picture_taken():
var raycast = RayCast3D.new()
raycast.top_level = true
add_child(raycast)
raycast.global_position = get_viewport().get_camera_3d().global_position
raycast.target_position = takeable.global_position - self.global_position
raycast.force_raycast_update()
raycast.collide_with_bodies = true
raycast.debug_shape_thickness = 2
if raycast.is_colliding():
#print("raycast hit")
var raycast_hit = raycast.get_collision_point()
#print(str((raycast_hit - takeable.global_position).length()))
if (raycast_hit - takeable.global_position).length() > acceptable_length:
#print("Not in range!")
raycast.queue_free()
continue
raycast.queue_free()
var points = takeable.points_worth
if duplicates.get(takeable.points_name):
points = int(points * 0.2)
points_string += "Duplicate: {name} {points}\n".format(
{"name" : takeable.points_name, "points": points}
)
else:
duplicates[takeable.points_name] = true
points_string += "{name} {points}\n".format(
{"name" : takeable.points_name, "points": points}
)
total_points += points
total_points_multipliers *= takeable.points_multiplier
takeable.show_red_cicle()
func _calculate_picture_spots():
for spot in PictureTakeablesArray.picture_spots:
if spot.picture_taken(player):
points_string += "{name} {points}\n".format(
{"name" : spot.points_name, "points": spot.points_worth}
)
total_points += spot.points_worth
total_points_multipliers *= spot.points_multiplier