extends Node3D @onready var label: Label = $Control/Label func _input(event: InputEvent) -> void: if event.is_action_pressed("take_picture"): print("Taking Picture!!!") var points_string = "" var total_points = 0 for takeable in PictureTakeablesArray.picture_takables: print("Checking takeable") if takeable.picture_taken(): points_string += "%s %d\n" % [str(takeable.point_id), int(takeable.points_worth)] total_points += takeable.points_worth label.text = "%s\nTotal points: %d" % [points_string, total_points]