Merge branch 'main' of https://github.com/StikmanMann/allaroundtheworld
This commit is contained in:
commit
1a69d5afe9
4 changed files with 10 additions and 5 deletions
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@ -1149,6 +1149,7 @@ environment = SubResource("Environment_d5eeg")
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[node name="DrunkFollow" parent="." node_paths=PackedStringArray("item_want") instance=ExtResource("20_20xaa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 2, -8)
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item_want = NodePath("../Physics/Beer/GoldenBeer")
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speed = 3
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[node name="AllTables" type="Node3D" parent="."]
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@ -1,9 +1,13 @@
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[gd_scene load_steps=12 format=3 uid="uid://v86q0i25q2dj"]
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[gd_scene load_steps=13 format=3 uid="uid://v86q0i25q2dj"]
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[ext_resource type="Script" uid="uid://g0sldpbn2yiu" path="res://Florian/PhysicsProps/drunk_follow.gd" id="1_m5yqb"]
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[ext_resource type="Texture2D" uid="uid://dkt1ynydnm1k5" path="res://Amanda/Sprite assets/guy_drink-2.png" id="2_1cami"]
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[ext_resource type="PackedScene" uid="uid://c8gnb0kut2n5h" path="res://Florian/PointsLogic/point_thing.tscn" id="3_1cami"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_1cami"]
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friction = 2.0
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rough = true
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_fwpe3"]
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radius = 4.0
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@ -56,9 +60,9 @@ height = 2.4
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[node name="DrunkFollow" type="RigidBody3D"]
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axis_lock_angular_x = true
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axis_lock_angular_z = true
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mass = 30.0
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mass = 150.0
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physics_material_override = SubResource("PhysicsMaterial_1cami")
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script = ExtResource("1_m5yqb")
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speed = 1
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[node name="SeeArea" type="Area3D" parent="."]
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@ -1,7 +1,7 @@
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extends RigidBody3D
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@export var item_want : RigidBody3D = null
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@export var speed : int = 10
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@export var speed : int = 3
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@onready var see_area: Area3D = $SeeArea
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var following_item : RigidBody3D = null
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@ -2,7 +2,7 @@ extends Node3D
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@onready var pickup_ray: RayCast3D = $PickupRay
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@export var max_heaviness: float = 30.0 # max object mass allowed
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@export var max_heaviness: float = 20.0 # max object mass allowed
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@export var hold_distance: float = 3.0 # how far in front of player to hold
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@export var hold_strength: float = 8.0 # how strongly we pull the object toward target
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@export var damping: float = 20.0 # smoothness of movement
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