73 lines
2.1 KiB
Text
73 lines
2.1 KiB
Text
[gd_scene load_steps=11 format=3 uid="uid://cfpgrukw6wm54"]
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[ext_resource type="Script" uid="uid://iprsjefi33q0" path="res://player/death_animation.gd" id="1_g67hj"]
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[ext_resource type="Texture2D" uid="uid://be8rbanobce5e" path="res://assets/ship-destroyed-Sheet.png" id="1_ynxyy"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ynxyy"]
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atlas = ExtResource("1_ynxyy")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_g67hj"]
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atlas = ExtResource("1_ynxyy")
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region = Rect2(64, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3gi3u"]
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atlas = ExtResource("1_ynxyy")
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region = Rect2(128, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_5mer2"]
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atlas = ExtResource("1_ynxyy")
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region = Rect2(192, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_m1sk3"]
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atlas = ExtResource("1_ynxyy")
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region = Rect2(256, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jd1k0"]
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atlas = ExtResource("1_ynxyy")
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region = Rect2(320, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cg0m8"]
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atlas = ExtResource("1_ynxyy")
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region = Rect2(384, 0, 64, 64)
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[sub_resource type="SpriteFrames" id="SpriteFrames_1jhdg"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ynxyy")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_g67hj")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_3gi3u")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5mer2")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_m1sk3")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jd1k0")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_cg0m8")
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}],
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"loop": true,
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"name": &"default",
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"speed": 10.0
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}]
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[node name="death_animation" type="Node2D"]
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process_mode = 3
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texture_filter = 1
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script = ExtResource("1_g67hj")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_1jhdg")
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frame = 1
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frame_progress = 0.444371
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[connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_looped"]
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