rundumdiewelten/rund-um-die-welten/planet/moon.gd
phantomvines d8eec1150e upload
2025-09-19 16:37:23 +02:00

33 lines
848 B
GDScript

extends Area2D
var direction = Vector2(1,0)
var target_planet_position
var clockwise = true
var vis = false
@export var circle_radius = 150
@export var circle_speed = 50
func _physics_process(delta: float) -> void:
var angle = (position-target_planet_position).angle()
var angular_speed = circle_speed * delta
if clockwise:
angle += angular_speed*delta
else:
angle -= angular_speed*delta
position = target_planet_position+Vector2(cos(angle), sin(angle))*circle_radius
func _ready() -> void:
target_planet_position = get_parent().global_position
$AnimatedSprite2D.play()
func _on_area_entered(area: Area2D) -> void:
# if area in player group entered, kill player
if area.is_in_group("player") and vis:
#Comet = Meteroid with dust trail
GlobalVariables.emit_player_died("You missed your target and crashed into a moon")