rundumdiewelten/rund-um-die-welten/comet/comet.gd
phantomvines d8eec1150e upload
2025-09-19 16:37:23 +02:00

29 lines
780 B
GDScript

extends Area2D
var speed = 0
var direction = Vector2(1,0)
var target_planet_position = Vector2.ZERO
var clockwise = true
func _physics_process(delta: float) -> void:
var radius = position.distance_to(target_planet_position)
var angle = (position-target_planet_position).angle()
var angular_speed = speed * 0.0002
if clockwise:
angle += angular_speed*delta
else:
angle -= angular_speed*delta
position = target_planet_position+Vector2(cos(angle), sin(angle))*radius
func _ready() -> void:
$AnimatedSprite2D.play()
func _on_area_entered(area: Area2D) -> void:
# if area in player group entered, kill player
if area.is_in_group("player"):
#Comet = Meteroid with dust trail
GlobalVariables.emit_player_died("You missed your target and crashed into a moon")