12 lines
295 B
GDScript
12 lines
295 B
GDScript
extends Node2D
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@export var level_name = ""
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var collectibles = [0,0,0]
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func _ready() -> void:
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GlobalVariables.level_done.connect(save_collectibles)
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func save_collectibles(_win_message):
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for i in range(3):
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GlobalVariables.collectibles[GlobalVariables.selected_level][i] += collectibles[i]
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