extends Area2D var speed = 0 var direction = Vector2(1,0) var target_planet_position = Vector2.ZERO var clockwise = true func _physics_process(delta: float) -> void: var radius = position.distance_to(target_planet_position) var angle = (position-target_planet_position).angle() var angular_speed = speed * 0.0002 if clockwise: angle += angular_speed*delta else: angle -= angular_speed*delta position = target_planet_position+Vector2(cos(angle), sin(angle))*radius func _ready() -> void: $AnimatedSprite2D.play() func _on_area_entered(area: Area2D) -> void: # if area in player group entered, kill player if area.is_in_group("player"): #Comet = Meteroid with dust trail GlobalVariables.emit_player_died("You missed your target and crashed into a moon")