[gd_scene load_steps=11 format=3 uid="uid://cfpgrukw6wm54"] [ext_resource type="Script" uid="uid://iprsjefi33q0" path="res://player/death_animation.gd" id="1_g67hj"] [ext_resource type="Texture2D" uid="uid://be8rbanobce5e" path="res://assets/ship-destroyed-Sheet.png" id="1_ynxyy"] [sub_resource type="AtlasTexture" id="AtlasTexture_ynxyy"] atlas = ExtResource("1_ynxyy") region = Rect2(0, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_g67hj"] atlas = ExtResource("1_ynxyy") region = Rect2(64, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_3gi3u"] atlas = ExtResource("1_ynxyy") region = Rect2(128, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_5mer2"] atlas = ExtResource("1_ynxyy") region = Rect2(192, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_m1sk3"] atlas = ExtResource("1_ynxyy") region = Rect2(256, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_jd1k0"] atlas = ExtResource("1_ynxyy") region = Rect2(320, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_cg0m8"] atlas = ExtResource("1_ynxyy") region = Rect2(384, 0, 64, 64) [sub_resource type="SpriteFrames" id="SpriteFrames_1jhdg"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ynxyy") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_g67hj") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_3gi3u") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_5mer2") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_m1sk3") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_jd1k0") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_cg0m8") }], "loop": true, "name": &"default", "speed": 10.0 }] [node name="death_animation" type="Node2D"] process_mode = 3 texture_filter = 1 script = ExtResource("1_g67hj") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_1jhdg") frame = 1 frame_progress = 0.444371 [connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_looped"]