extends Control func _on_button_quit_pressed() -> void: get_tree().quit() func _on_button_main_menu_pressed() -> void: Engine.time_scale = 1. get_tree().change_scene_to_file("res://main_menu/main_menu.tscn") func _on_player_player_died() -> void: visible = true Engine.time_scale = 0.2 func _on_button_retry_pressed() -> void: Engine.time_scale = 1. get_tree().reload_current_scene()