extends Area2D var anim_sprite: AnimatedSprite2D var slash_duration = 0.1 var slash_timer = 0 var damage = 20 var facing = -1 func _ready() -> void: anim_sprite = $AnimatedSprite2D func swing() -> void: facing = -get_parent().facing anim_sprite.visible = true slash_timer = slash_duration func _physics_process(delta: float) -> void: scale.x = facing if slash_timer > 0: slash_timer = max(0, slash_timer-delta) if(slash_timer == 0): anim_sprite.visible = false for area in get_overlapping_areas(): area.hurt(damage, Vector2(-facing, 0))