extends Node2D @export var grass : PackedScene func _ready() -> void: ItemSpawn.item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","",ResourceLoader.CACHE_MODE_IGNORE) for column in range($Grid.num_collumns): var grass_placed : Building = grass.instantiate() grass_placed.location = Vector2(column, 0) $Grid.add_child(grass_placed) func get_grid() -> Grid: return $Grid