[gd_scene load_steps=7 format=3 uid="uid://cmofmd0vf3hx3"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_q3nfb"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_uv7v8"] [ext_resource type="Texture2D" uid="uid://djir4ehm8kif" path="res://buildings/Building 1x2 fixed.png" id="3_uv7v8"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_bl5jt"] [ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="5_23fi7"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_qnfc1"] resource_local_to_scene = true shader = ExtResource("2_uv7v8") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="Building" type="Node2D"] script = ExtResource("1_q3nfb") dimension = Vector2i(1, 2) [node name="Sprite2D" type="Sprite2D" parent="."] self_modulate = Color(0.176471, 0, 0.00392157, 0.00392157) material = SubResource("ShaderMaterial_qnfc1") scale = Vector2(25, 25) texture = ExtResource("3_uv7v8") script = ExtResource("4_bl5jt") [node name="EnemyList" type="Node2D" parent="."] [node name="Ghost" parent="EnemyList" instance=ExtResource("5_23fi7")] position = Vector2(150, 300)