[gd_scene load_steps=5 format=3 uid="uid://ca5ndobertnp4"] [ext_resource type="Script" uid="uid://chcxmo2uqvjbm" path="res://water/water.gd" id="1_m8een"] [ext_resource type="Shader" uid="uid://dg6cmhincvxua" path="res://water/water.gdshader" id="1_wjap7"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_m8een"] shader = ExtResource("1_wjap7") shader_parameter/color = Color(0, 0.49803922, 0, 1) shader_parameter/radius = 3000.0 shader_parameter/amplitude = 20.0 shader_parameter/tsunami_size = 0.0 shader_parameter/tsunami_angle = 0.0 [sub_resource type="QuadMesh" id="QuadMesh_6c1kg"] [node name="Water" type="Node2D"] script = ExtResource("1_m8een") amplitude = 20.0 rise_from = 2400.0 rise_to = 4200.0 rise_time = 900.0 [node name="WaterMesh" type="MeshInstance2D" parent="."] unique_name_in_owner = true material = SubResource("ShaderMaterial_m8een") scale = Vector2(10000, 10000) mesh = SubResource("QuadMesh_6c1kg")