[gd_scene load_steps=6 format=3 uid="uid://djawvtdwp423v"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://building.gd" id="1_5j34s"] [ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_2yopf"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://building.gdshader" id="2_f1gjg"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://building_mesh.gd" id="4_qnfc1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_qnfc1"] resource_local_to_scene = true shader = ExtResource("2_f1gjg") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="Building" type="Node2D"] script = ExtResource("1_5j34s") [node name="Sprite2D" type="Sprite2D" parent="."] self_modulate = Color(0.1764706, 0, 0.003921569, 0.003921569) material = SubResource("ShaderMaterial_qnfc1") scale = Vector2(7, 7) texture = ExtResource("2_2yopf") script = ExtResource("4_qnfc1")