class_name Grid extends Node2D @export var ground_radius : float @export var cell_height : float @export var num_collumns : int @export var debug : bool func _draw() -> void: if !debug: return for i in range(10): draw_arc(Vector2.ZERO, ground_radius + i * cell_height, 0, TAU, 250, Color.SKY_BLUE, 1.0, true); for i in range(num_collumns): var angle = i * TAU / num_collumns; draw_line(Vector2.ZERO, 10000 * Vector2.from_angle(angle), Color.SKY_BLUE); #func cart_to_sphere(cart : Vector2): #var x = cart.x; var y = cart.y; #var radius = sqrt(x*x + y*y); #var angle = tan(y/x) ## TODO