[gd_scene load_steps=7 format=3 uid="uid://djawvtdwp423v"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_5j34s"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_xx8ra"] [ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="3_xr4t5"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_xr4t5"] [ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="5_xr4t5"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"] shader = ExtResource("2_xx8ra") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="Building" type="Node2D"] script = ExtResource("1_5j34s") [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("3_xr4t5") script = ExtResource("4_xr4t5") [node name="EnemyList" type="Node2D" parent="."] [node name="MorningStar" parent="EnemyList" instance=ExtResource("5_xr4t5")]