[gd_scene load_steps=7 format=3 uid="uid://jjoyj1ldafkf"] [ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="1_wxnww"] [ext_resource type="PackedScene" uid="uid://xrbh432lrjge" path="res://world/grass.tscn" id="2_abvrx"] [ext_resource type="Shader" path="res://world/earth.gdshader" id="3_640fc"] [sub_resource type="CircleShape2D" id="CircleShape2D_5i67w"] radius = 3000.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_abvrx"] shader = ExtResource("3_640fc") shader_parameter/color = Color(0, 0, 0, 1) [sub_resource type="QuadMesh" id="QuadMesh_ej0af"] [node name="Earth" type="Node2D"] script = ExtResource("1_wxnww") grass = ExtResource("2_abvrx") [node name="Ground" type="StaticBody2D" parent="."] collision_layer = 41 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"] shape = SubResource("CircleShape2D_5i67w") [node name="MeshInstance2D" type="MeshInstance2D" parent="Ground"] z_index = 3 material = SubResource("ShaderMaterial_abvrx") scale = Vector2(6000, 6000) mesh = SubResource("QuadMesh_ej0af")