extends HBoxContainer @export var packedHeart : PackedScene; var current_max_hp = 0 var current_health = 0 func _ready() -> void: #for i in range(initial_health): #add_child(packedHeart.instantiate()) pass func set_health(health : int): var i = 0 for heart : Heart in get_children(): i += 1 if i <= health: heart.restore() else: heart.fade() current_health = health func set_maxhealth(new_max_hp : int): if new_max_hp > current_max_hp: for i in range(new_max_hp - current_max_hp): add_child(packedHeart.instantiate()) elif new_max_hp < current_max_hp: var children = get_children() for i in range(children.size()): if new_max_hp < i+1: children[i].queue_free() current_health = min(current_health, current_max_hp) else: pass current_max_hp = new_max_hp set_health(current_max_hp) func _on_player_health_changed(new_health: int) -> void: set_health(new_health) func _on_player_max_hp_changed(new_max_hp: int) -> void: set_maxhealth(new_max_hp)