[gd_scene load_steps=10 format=3 uid="uid://djawvtdwp423v"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_5j34s"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_xx8ra"] [ext_resource type="Texture2D" uid="uid://dfy0gccqgggp2" path="res://buildings/Building 2x1 fixed.png" id="3_xr4t5"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_xr4t5"] [ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_pfkkr"] [ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="5_xr4t5"] [ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="7_35wcg"] [ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://platform.tscn" id="8_sifiv"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"] shader = ExtResource("2_xx8ra") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="Building" type="Node2D"] script = ExtResource("1_5j34s") [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("3_xr4t5") script = ExtResource("4_xr4t5") [node name="Sprite2D2" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("5_pfkkr") script = ExtResource("4_xr4t5") grid_offset = Vector2i(0, -1) [node name="EnemyList" type="Node2D" parent="."] [node name="MorningStar" parent="EnemyList" instance=ExtResource("5_xr4t5")] position = Vector2(397, -3) [node name="Ghost" parent="EnemyList" instance=ExtResource("7_35wcg")] position = Vector2(118, -125) [node name="Platform" parent="EnemyList" instance=ExtResource("8_sifiv")] visible = false position = Vector2(75, -285) [node name="Platform2" parent="EnemyList" instance=ExtResource("8_sifiv")] visible = false position = Vector2(225, -285) [node name="Platform3" parent="EnemyList" instance=ExtResource("8_sifiv")] visible = false position = Vector2(375, -285) [node name="Platform4" parent="EnemyList" instance=ExtResource("8_sifiv")] visible = false position = Vector2(525, -285) [node name="Platform5" parent="EnemyList" instance=ExtResource("8_sifiv")] position = Vector2(300, -150) scale = Vector2(2.688, 3) [node name="DebugSprite" type="Sprite2D" parent="."] visible = false position = Vector2(300, -150) scale = Vector2(1.172, 1.172) texture = ExtResource("3_xr4t5")