[gd_scene load_steps=7 format=3 uid="uid://xrbh432lrjge"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_k0ih8"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_hhh8n"] [ext_resource type="Texture2D" uid="uid://bywwrf3d65rsv" path="res://world/grass.png" id="3_co4wa"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_q1c74"] [ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_tnolt"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"] shader = ExtResource("2_hhh8n") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="GrassBuilding" type="Node2D"] z_index = 1 script = ExtResource("1_k0ih8") blocks_area = false [node name="Sprite2D2" type="Sprite2D" parent="."] z_index = 1 material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("3_co4wa") flip_v = true script = ExtResource("4_q1c74") [node name="EnemyList" type="Node2D" parent="."] [node name="DebugSprite" type="Sprite2D" parent="."] visible = false position = Vector2(300, -150) scale = Vector2(1.172, 1.172) texture = ExtResource("5_tnolt") flip_v = true