[gd_scene load_steps=10 format=3 uid="uid://oflm2yjjwhf"] [ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_ivy1q"] [ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_yuthg"] [ext_resource type="Texture2D" uid="uid://dfy0gccqgggp2" path="res://buildings/Building 2x1 fixed.png" id="3_vtou7"] [ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_2shqy"] [ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_hu6aj"] [ext_resource type="PackedScene" uid="uid://5nb7pf8g1ck" path="res://enemies/leech/giant_leech.tscn" id="8_r3b86"] [ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="8_y6yyb"] [ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/generic/item_spawn.tscn" id="9_jmdjr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"] shader = ExtResource("2_yuthg") shader_parameter/ground_height = 3000.0 shader_parameter/cell_height = 300.0 shader_parameter/num_cells = 60 [node name="Building2" type="Node2D"] script = ExtResource("1_ivy1q") [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("3_vtou7") script = ExtResource("4_2shqy") [node name="Sprite2D2" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_pfkkr") scale = Vector2(25, 25) texture = ExtResource("5_hu6aj") script = ExtResource("4_2shqy") grid_offset = Vector2i(0, -1) [node name="EnemyList" type="Node2D" parent="."] [node name="Platform" parent="EnemyList" instance=ExtResource("8_y6yyb")] visible = false position = Vector2(75, -295) collision_layer = 41 [node name="Platform2" parent="EnemyList" instance=ExtResource("8_y6yyb")] visible = false position = Vector2(225, -295) collision_layer = 41 [node name="Platform3" parent="EnemyList" instance=ExtResource("8_y6yyb")] visible = false position = Vector2(375, -295) collision_layer = 41 [node name="Platform4" parent="EnemyList" instance=ExtResource("8_y6yyb")] visible = false position = Vector2(525, -295) collision_layer = 41 [node name="Platform5" parent="EnemyList" instance=ExtResource("8_y6yyb")] position = Vector2(300, -150) scale = Vector2(2.688, 3) [node name="ItemSpawn" parent="EnemyList" instance=ExtResource("9_jmdjr")] position = Vector2(300, -200) [node name="Giant_Leech" parent="EnemyList" instance=ExtResource("8_r3b86")] position = Vector2(400, -340) [node name="DebugSprite" type="Sprite2D" parent="."] visible = false position = Vector2(300, -150) scale = Vector2(1.172, 1.172) texture = ExtResource("3_vtou7")