extends TextureRect @export var colors : Array[Color] = [Color(0.3, 1, 1) * 0.7, Color(1, 0.6, 0.6) * 0.7, Color(1, 1, 1) * 0.7] func _process(_delta: float) -> void: var index : int = floor((%Player.position.angle() + PI)/ TAU * colors.size()) var diff = (%Player.position.angle() + PI)/ TAU * colors.size() - index self.modulate = linear_color_interpolation(colors[index], colors[(index + 1) % colors.size()], diff) func linear_color_interpolation(c1 : Color, c2 : Color, t : float): return c1 + (c2 - c1) * t