extends Node2D var parent : Node2D @export var center = Vector2.ZERO var angle = 0 func _ready() -> void: parent = get_parent() align() func _physics_process(_delta: float) -> void: align() func align(): angle = -(parent.position - center).angle_to(Vector2.UP) parent.rotation = angle; func global_from_local (_velocity: Vector2) -> Vector2: return _velocity.rotated(angle) func local_from_global (_velocity: Vector2) -> Vector2: return _velocity.rotated(-angle)