diff --git a/enemies/boss/boss.gd b/enemies/boss/boss.gd index 0f1277a..09498a8 100644 --- a/enemies/boss/boss.gd +++ b/enemies/boss/boss.gd @@ -119,6 +119,6 @@ func die(): get_tree().change_scene_to_file("res://ui/victory_screen/victory_screen.tscn") queue_free() -func _on_enemy_hurtbox_damage_taken(_damage, _dir) -> void: +func _on_enemy_hurtbox_damage_taken(_damage, _dir, _id) -> void: if dead: return $AudioStreamPlayer2D.play() diff --git a/items/generic/item_spawn.gd b/items/generic/item_spawn.gd index 0082c96..38f6090 100644 --- a/items/generic/item_spawn.gd +++ b/items/generic/item_spawn.gd @@ -1,6 +1,6 @@ class_name ItemSpawn extends Node2D -static var item_pool : ItemPool = ResourceLoader.load("res://items/generic/item_pool.tres","ItemPool",ResourceLoader.CACHE_MODE_IGNORE) +static var item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","",ResourceLoader.CACHE_MODE_IGNORE) @export var rarity_bonus : float = 0 @export var guarantee_rare : bool = false diff --git a/world/earth.gd b/world/earth.gd index 9f01e7c..ae7a630 100644 --- a/world/earth.gd +++ b/world/earth.gd @@ -1,7 +1,7 @@ extends Node2D func _ready() -> void: - ItemSpawn.item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","ItemPool",ResourceLoader.CACHE_MODE_IGNORE) + ItemSpawn.item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","",ResourceLoader.CACHE_MODE_IGNORE) func get_grid() -> Grid: return $Grid