diff --git a/items/generic/item_spawn.gd b/items/generic/item_spawn.gd index 11a3a75..039f07d 100644 --- a/items/generic/item_spawn.gd +++ b/items/generic/item_spawn.gd @@ -25,9 +25,8 @@ func choose_pool() -> Array[PackedScene]: var random = randf() if random < unique_chance && item_pool.unique.size() > 0: - # Unique items are removed from the pool when picked and spawn a petal + # Unique items are removed from the pool when picked remove_after_spawn = true - spawn_petal = true return item_pool.unique elif random < unique_chance + rare_chance || guarantee_rare: return item_pool.rare