diff --git a/buildings/room_temple.tscn b/buildings/room_temple.tscn index 4bafc7f..c0cf08b 100644 --- a/buildings/room_temple.tscn +++ b/buildings/room_temple.tscn @@ -69,7 +69,7 @@ scale = Vector2(2.688, 3) position = Vector2(300, -200) [node name="Leech" parent="EnemyList" instance=ExtResource("10_ibnxs")] -position = Vector2(84, -320) +position = Vector2(240, -340) [node name="DebugSprite" type="Sprite2D" parent="."] visible = false diff --git a/buildings/room_wide_item_above.tscn b/buildings/room_wide_item_above.tscn index 16df163..5a28a4d 100644 --- a/buildings/room_wide_item_above.tscn +++ b/buildings/room_wide_item_above.tscn @@ -66,7 +66,7 @@ position = Vector2(465, -301) position = Vector2(301, -49) [node name="Leech" parent="EnemyList" instance=ExtResource("10_7e5ul")] -position = Vector2(176, -320) +position = Vector2(176, -340) [node name="DebugSprite" type="Sprite2D" parent="."] visible = false diff --git a/enemies/leech/leech.gd b/enemies/leech/leech.gd index 98e2fa6..f5271c1 100644 --- a/enemies/leech/leech.gd +++ b/enemies/leech/leech.gd @@ -13,8 +13,6 @@ var iframes = 0.2 var iframe_time = 0 var dead = false -var check_grounded_delay = 8 - func _ready() -> void: for segment in segments: segment.segment_damaged.connect(hurt) @@ -56,10 +54,8 @@ func _physics_process(delta: float) -> void: get_tree().get_root().print_tree_pretty() segments[i].position = segment_pos_data.position segments[i].rotation = segment_pos_data.rotation - if check_grounded_delay > 0: - check_grounded_delay -= delta - elif not $RayCast2D2.has_overlapping_bodies(): - queue_free() + if not $RayCast2D2.has_overlapping_bodies(): + position += 200 * delta * $EarthAligner.global_from_local(Vector2.DOWN) func calculate_segment_location_and_rotation (i) -> Dictionary: var aerial_end_location = Vector2.from_angle(-angle) * broadth diff --git a/enemies/leech/leech.tscn b/enemies/leech/leech.tscn index 08428d7..bcbb164 100644 --- a/enemies/leech/leech.tscn +++ b/enemies/leech/leech.tscn @@ -6,7 +6,7 @@ [ext_resource type="AudioStream" uid="uid://co07360hqn6fk" path="res://sounds/686321__cjspellsfish__punch-land-soft.wav" id="4_b1m5t"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_cq6dk"] -size = Vector2(2, 24) +size = Vector2(2, 12) [node name="Leech" type="Node2D"] scale = Vector2(1, 1.2) @@ -50,7 +50,7 @@ collision_layer = 0 collision_mask = 8 [node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D2"] -position = Vector2(0, 14.8) +position = Vector2(0, 8.8) shape = SubResource("RectangleShape2D_cq6dk") [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]