32 lines
982 B
C#
32 lines
982 B
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Player : MonoBehaviour
|
|
{
|
|
/** Possible Moves:
|
|
* - NodeA to NodeB (connection built): move Units (will attack if NodeB is hostile; cant traverse multiple unclaimed nodes)
|
|
* - NodeA to NodeB (connection empty): build connection (-1 energy, takes 1 round)
|
|
* - NodeA to NodeB (connection under de/-construction): intervene by attacking (will destroy connection if succesfull)
|
|
* - Click connection: Option to Destruct (-1 energy, takes 1 round) or Blast (-2 energy, immediately) Connection
|
|
*
|
|
*
|
|
*/
|
|
|
|
public int id;
|
|
|
|
public int energyLeft;
|
|
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public List<Node> GetOwnedNodes() => GameManager.Instance.GetNodes().FindAll(n => n.Owner == this.id);
|
|
}
|