265 lines
8.4 KiB
C#
265 lines
8.4 KiB
C#
using UnityEditor;
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using UnityEngine;
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using System.Linq;
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using NUnit.Framework.Internal.Commands;
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[InitializeOnLoad]
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public static class EditorCustom
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{
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static EditorCustom()
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{
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SceneView.duringSceneGui += OnSceneGUI;
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}
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private static void OnSceneGUI(SceneView sceneView)
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{
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Event e = Event.current;
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if (e.type == EventType.MouseDown && e.button == 1)
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{
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// Nodes prüfen
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GameManager gm = GameObject.FindFirstObjectByType<GameManager>();
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if (!gm) return;
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Node[] selectedNodes = Selection.gameObjects
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.Select(g => g.GetComponent<Node>())
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.Where(n => n != null)
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.ToArray();
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GenericMenu menu = new GenericMenu();
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if (selectedNodes.Length == 2)
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{
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menu.AddItem(new GUIContent("Connect Selected Nodes"), false, () =>
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{
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Connection con = gm.GetConnections().Find(con =>
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(con.nodeA == selectedNodes[0] && con.nodeB == selectedNodes[1]) ||
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(con.nodeA == selectedNodes[1] && con.nodeB == selectedNodes[0]));
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if (con != null)
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con.allowed = true;
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else
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gm.AddConnection(selectedNodes[0], selectedNodes[1]);
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});
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menu.ShowAsContext();
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e.Use(); // verhindert, dass Unity sein eigenes Menü anzeigt
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}
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}
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}
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[CustomEditor(typeof(GameManager))]
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public class GameManagerEditor : Editor
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{
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int clickedConIdx = -1;
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// Custom Inspector
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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GameManager gm = (GameManager)target;
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GUILayout.Label("Generation Parameters", EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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gm.nodeCount = EditorGUILayout.IntSlider("Node Count", gm.nodeCount, 0, 200);
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if (EditorGUI.EndChangeCheck() && gm.regenerateOnChange)
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{
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gm.GenerateAlongSphere();
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gm.GenerateConnections();
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SceneView.RepaintAll();
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}
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EditorGUI.BeginChangeCheck();
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gm.minConnectionLength = EditorGUILayout.Slider("Min Connection Length", gm.minConnectionLength, 0, gm.maxConnectionLength);
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gm.maxConnectionLength = EditorGUILayout.Slider("Max Connection Length", gm.maxConnectionLength, gm.minConnectionLength, 30);
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if (EditorGUI.EndChangeCheck() && gm.regenerateOnChange)
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{
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gm.GenerateConnections();
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SceneView.RepaintAll();
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}
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GUILayout.Space(10);
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GUILayout.Label("Connection Gizmos", EditorStyles.boldLabel);
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gm.hoverRadiusCon = EditorGUILayout.IntSlider("Hover Radius (Connection)", gm.hoverRadiusCon, 0, 100);
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gm.hoverRadiusNode = EditorGUILayout.IntSlider("Hover Radius (Node)", gm.hoverRadiusNode, 0, 100);
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Distribute Nodes"))
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{
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gm.GenerateAlongSphere();
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SceneView.RepaintAll();
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}
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if (GUILayout.Button("Generate Connections"))
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{
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gm.GenerateConnections();
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SceneView.RepaintAll();
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}
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if (GUILayout.Button("Generate Both"))
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{
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gm.GenerateAlongSphere();
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gm.GenerateConnections();
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SceneView.RepaintAll();
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.BeginVertical();
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for (int i = 0; i < gm.levels.Count; i++)
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{
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if (gm.selectedLevel == i)
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GUILayout.Label("▷ Level " + i, EditorStyles.boldLabel);
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else
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GUILayout.Label(" Level " + i);
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}
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GUILayout.EndVertical();
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GUILayout.BeginVertical();
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for (int i = 0; i < gm.levels.Count; i++)
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{
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if (GUILayout.Button("Load"))
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gm.LoadLevelData(i);
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}
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GUILayout.EndVertical();
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GUILayout.BeginVertical();
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for (int i = 0; i < gm.levels.Count; i++)
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{
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GUILayout.BeginHorizontal();
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if (gm.selectedLevel == i)
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if (GUILayout.Button("Save"))
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gm.SaveLevelData(i);
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if (GUILayout.Button("Delete"))
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{
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gm.levels.Remove(gm.levels[i]);
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if (gm.selectedLevel == i)
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gm.selectedLevel = -1;
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if (gm.selectedLevel > i)
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gm.selectedLevel--;
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if (gm.levels.Count <= 0)
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gm.selectedLevel = -1;
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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if (GUILayout.Button("Save as new"))
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gm.SaveLevelData();
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}
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// Custom Scene Interaction while GameManager selected
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private void OnSceneGUI()
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{
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Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
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GameManager gm = FindFirstObjectByType<GameManager>();
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if (gm == null) return;
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var nodes = gm.GetNodes();
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var connections = gm.GetConnections();
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GameObject selected = Selection.activeGameObject;
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bool allowHover = false;
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if (selected == gm.gameObject)
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allowHover = true;
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else
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{
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Node node = selected?.GetComponent<Node>();
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if (node != null && nodes.Contains(node))
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allowHover = true;
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}
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if (!allowHover) return;
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if (connections == null || connections.Count == 0) return;
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Camera cam = SceneView.lastActiveSceneView.camera;
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if (cam == null) return;
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Vector2 mouse = Event.current.mousePosition;
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mouse.y = cam.pixelHeight - mouse.y;
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Vector3 mousePos = new Vector3(mouse.x, mouse.y, 0);
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int closestIdx = -1;
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float closestDist = float.MaxValue;
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bool cancelHover = false;
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// Hover-Ermittlung Connections
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for (int i = 0; i < connections.Count; i++)
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{
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connections[i].hovered = false;
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if (cancelHover)
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continue;
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var con = connections[i];
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Vector3 a = cam.WorldToScreenPoint(con.nodeA.transform.position);
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Vector3 b = cam.WorldToScreenPoint(con.nodeB.transform.position);
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Vector3 ab = b - a;
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Vector3 am = mousePos - a;
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float t = Mathf.Clamp01(Vector3.Dot(am, ab) / ab.sqrMagnitude);
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Vector3 proj = a + t * ab;
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float dist = Vector3.Distance(mousePos, proj);
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if (Vector3.Distance(a, mousePos) <= gm.hoverRadiusNode || Vector3.Distance(b, mousePos) <= gm.hoverRadiusNode)
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cancelHover = true;
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if (dist < closestDist && dist < gm.hoverRadiusCon)
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{
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closestDist = dist;
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closestIdx = i;
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}
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}
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if (closestIdx < 0)
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cancelHover = true;
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if (!cancelHover)
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connections[closestIdx].hovered = true;
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// Klick-Behandlung
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Event e = Event.current;
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if (e.type == EventType.MouseDown && e.button == 0 && !cancelHover)
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{
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clickedConIdx = closestIdx;
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}
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if (e.type == EventType.MouseUp && e.button == 0)
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{
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if (closestIdx == clickedConIdx && !cancelHover)
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{
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connections[closestIdx].allowed = !connections[closestIdx].allowed;
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e.Use(); // Event als verarbeitet markieren
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}
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clickedConIdx = -1;
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}
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// SceneView kontinuierlich aktualisieren
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SceneView.RepaintAll();
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}
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}
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}
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