using System.Collections.Generic; using UnityEngine; public class Player { /** Possible Moves: * - NodeA to NodeB (connection built): move Units (will attack if NodeB is hostile; cant traverse multiple unclaimed nodes) * - NodeA to NodeB (connection empty): build connection (-1 energy, takes 1 round) * - NodeA to NodeB (connection under de/-construction): intervene by attacking (will destroy connection if succesfull) * - Click connection: Option to Destruct (-1 energy, takes 1 round) or Blast (-2 energy, immediately) Connection <- blast ist schlecht weil problem * * */ public int id; public int energy; public List GetOwnedNodes() => GameManager.Instance.GetNodes().FindAll(n => n.Owner == this.id); }