using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { /** Possible Moves: * - NodeA to NodeB (connection built): move Units (will attack if NodeB is hostile; cant traverse multiple unclaimed nodes) * - NodeA to NodeB (connection empty): build connection (-1 energy, takes 1 round) * - NodeA to NodeB (connection under de/-construction): intervene by attacking (will destroy connection if succesfull) * - Click connection: Option to Destruct (-1 energy, takes 1 round) or Blast (-2 energy, immediately) Connection * * */ public int id; public int energyLeft; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } public List GetOwnedNodes() => GameManager.Instance.nodes.FindAll(n => n.Owner == this.id); }