This commit is contained in:
Leinadix 2025-09-16 14:20:19 +02:00
parent cb13d68831
commit c43d897626
11 changed files with 72310 additions and 3642 deletions

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@ -126,16 +126,16 @@ Material:
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- _RimIntensity: 19.8
- _RimPower: 10.9
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@ -5,6 +5,7 @@ using Unity.VisualScripting;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UIElements;
using static UnityEngine.GraphicsBuffer;
[ExecuteAlways]
@ -54,6 +55,12 @@ public class GameManager : MonoBehaviour
{
public Node nodeA, nodeB;
public bool allowed;
public LineRenderer lineRenderer;
~Connection()
{
DestroyImmediate(lineRenderer.transform.parent);
}
}
public void GenerateAlongSphere()
@ -80,7 +87,7 @@ public class GameManager : MonoBehaviour
Vector3 pos = new Vector3(x, y, z) * radius;
var auto = Instantiate(NodePrefab, NodeParent);
var auto = PrefabUtility.InstantiatePrefab(NodePrefab, NodeParent) as GameObject;
auto.transform.localPosition = pos;
nodes.Add(auto.GetComponent<Node>());
}
@ -109,8 +116,24 @@ public class GameManager : MonoBehaviour
}
}
if (!conExists)
connections.Add(new Connection { nodeA = nodeA, nodeB = nodeB });
{
var dummy = Instantiate(new GameObject(), transform);
dummy.name = "Dummy";
var newCon = new Connection
{
nodeA = nodeA,
nodeB = nodeB,
lineRenderer = dummy.AddComponent<LineRenderer>()
};
newCon.lineRenderer.enabled = false;
newCon.lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
newCon.lineRenderer.positionCount = 3;
connections.Add(newCon);
}
}
}
}
@ -129,7 +152,27 @@ public class GameManager : MonoBehaviour
Handles.DrawLine(con.nodeA.transform.position, con.nodeB.transform.position);
}
}
#endif
#endif
private void Update()
{
foreach (var con in connections)
{
if (!con.allowed)
{
con.lineRenderer.enabled = false;
continue;
}
con.lineRenderer.enabled = true;
con.lineRenderer.startColor = con.nodeA.transform.GetChild(0).GetComponent<Renderer>().material.color;
con.lineRenderer.endColor = con.nodeB.transform.GetChild(0).GetComponent<Renderer>().material.color;
con.lineRenderer.startWidth = 0.3f;
con.lineRenderer.endWidth = 0.3f;
con.lineRenderer.SetGreatCircleArc(con.nodeA.transform.position, con.nodeB.transform.position, 5, 20.5f);
con.lineRenderer.enabled = true;
}
}
}
#if UNITY_EDITOR
@ -227,3 +270,41 @@ public class GameManagerEditor : Editor
}
}
#endif
public static class LineRendererExtensions
{
// Zeichnet eine Quadratic Bezier Kurve (Start, Control, End) mit N Punkten
public static void SetQuadraticBezier(this LineRenderer line, Vector3 start, Vector3 control, Vector3 end, int segments)
{
line.positionCount = segments + 1;
for (int i = 0; i <= segments; i++)
{
float t = i / (float)segments;
// Quadratic Bezier Formel
Vector3 point = (1 - t) * (1 - t) * start +
2 * (1 - t) * t * control +
t * t * end;
line.SetPosition(i, point);
}
}
public static void SetGreatCircleArc(this LineRenderer line, Vector3 start, Vector3 end, int segments, float radius)
{
// Normalize to sphere radius
Vector3 startNorm = start.normalized * radius;
Vector3 endNorm = end.normalized * radius;
line.positionCount = segments + 1;
for (int i = 0; i <= segments; i++)
{
float t = i / (float)segments;
// spherical linear interpolation (slerp) between start and end
Vector3 point = Vector3.Slerp(startNorm, endNorm, t);
line.SetPosition(i, point);
}
}
}

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@ -3,6 +3,10 @@ using UnityEngine;
[ExecuteAlways]
public class Node : MonoBehaviour
{
[Range(-1, 1)]
[SerializeField]
private int Owner = -1;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
@ -14,5 +18,15 @@ public class Node : MonoBehaviour
{
transform.localPosition = transform.localPosition.normalized * 20f;
transform.forward = transform.position;
switch (Owner)
{
case 0:
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.red; break;
case 1:
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.green; break;
case -1:
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.gray; break;
}
}
}

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