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63
Assets/Earth/EarthScene/Global Volume Profile.asset
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63
Assets/Earth/EarthScene/Global Volume Profile.asset
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--- !u!114 &6619618649642168463
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@ -5,6 +5,7 @@ using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UIElements;
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using static UnityEngine.GraphicsBuffer;
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[ExecuteAlways]
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@ -54,6 +55,12 @@ public class GameManager : MonoBehaviour
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{
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public Node nodeA, nodeB;
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public bool allowed;
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public LineRenderer lineRenderer;
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~Connection()
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{
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DestroyImmediate(lineRenderer.transform.parent);
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}
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}
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public void GenerateAlongSphere()
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@ -80,7 +87,7 @@ public class GameManager : MonoBehaviour
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|||
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Vector3 pos = new Vector3(x, y, z) * radius;
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var auto = Instantiate(NodePrefab, NodeParent);
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auto.transform.localPosition = pos;
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nodes.Add(auto.GetComponent<Node>());
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}
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@ -109,8 +116,24 @@ public class GameManager : MonoBehaviour
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}
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}
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if (!conExists)
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connections.Add(new Connection { nodeA = nodeA, nodeB = nodeB });
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{
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||||
var dummy = Instantiate(new GameObject(), transform);
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dummy.name = "Dummy";
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||||
var newCon = new Connection
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{
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||||
nodeA = nodeA,
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||||
nodeB = nodeB,
|
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lineRenderer = dummy.AddComponent<LineRenderer>()
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};
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}
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}
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}
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}
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@ -129,7 +152,27 @@ public class GameManager : MonoBehaviour
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Handles.DrawLine(con.nodeA.transform.position, con.nodeB.transform.position);
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}
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}
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#endif
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#endif
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private void Update()
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{
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foreach (var con in connections)
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{
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if (!con.allowed)
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||||
{
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con.lineRenderer.enabled = false;
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continue;
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}
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con.lineRenderer.enabled = true;
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con.lineRenderer.startColor = con.nodeA.transform.GetChild(0).GetComponent<Renderer>().material.color;
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con.lineRenderer.endColor = con.nodeB.transform.GetChild(0).GetComponent<Renderer>().material.color;
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con.lineRenderer.startWidth = 0.3f;
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con.lineRenderer.endWidth = 0.3f;
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con.lineRenderer.SetGreatCircleArc(con.nodeA.transform.position, con.nodeB.transform.position, 5, 20.5f);
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con.lineRenderer.enabled = true;
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}
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}
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}
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#if UNITY_EDITOR
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@ -227,3 +270,41 @@ public class GameManagerEditor : Editor
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}
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}
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#endif
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public static class LineRendererExtensions
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{
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||||
// Zeichnet eine Quadratic Bezier Kurve (Start, Control, End) mit N Punkten
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public static void SetQuadraticBezier(this LineRenderer line, Vector3 start, Vector3 control, Vector3 end, int segments)
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{
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line.positionCount = segments + 1;
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for (int i = 0; i <= segments; i++)
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{
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float t = i / (float)segments;
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// Quadratic Bezier Formel
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Vector3 point = (1 - t) * (1 - t) * start +
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2 * (1 - t) * t * control +
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t * t * end;
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line.SetPosition(i, point);
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}
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}
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public static void SetGreatCircleArc(this LineRenderer line, Vector3 start, Vector3 end, int segments, float radius)
|
||||
{
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||||
// Normalize to sphere radius
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||||
Vector3 startNorm = start.normalized * radius;
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Vector3 endNorm = end.normalized * radius;
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line.positionCount = segments + 1;
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for (int i = 0; i <= segments; i++)
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{
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float t = i / (float)segments;
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// spherical linear interpolation (slerp) between start and end
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Vector3 point = Vector3.Slerp(startNorm, endNorm, t);
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line.SetPosition(i, point);
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}
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}
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||||
}
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@ -3,6 +3,10 @@ using UnityEngine;
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[ExecuteAlways]
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||||
public class Node : MonoBehaviour
|
||||
{
|
||||
[Range(-1, 1)]
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[SerializeField]
|
||||
private int Owner = -1;
|
||||
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||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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||||
{
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@ -14,5 +18,15 @@ public class Node : MonoBehaviour
|
|||
{
|
||||
transform.localPosition = transform.localPosition.normalized * 20f;
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||||
transform.forward = transform.position;
|
||||
switch (Owner)
|
||||
{
|
||||
case 0:
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||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.red; break;
|
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case 1:
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||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.green; break;
|
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case -1:
|
||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.gray; break;
|
||||
}
|
||||
|
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}
|
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}
|
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|
|
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137
Assets/Sun.mat
Normal file
137
Assets/Sun.mat
Normal file
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%YAML 1.1
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m_InvalidKeywords: []
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stringTagMap:
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disabledShaderPasses:
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Loading…
Add table
Reference in a new issue