nacho detection + pixel
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10 changed files with 847 additions and 153 deletions
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{
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if (!allowed) return;
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nodeA.connected.Add(nodeB);
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||||||
|
nodeB.connected.Add(nodeA);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DelConnect()
|
||||||
|
{
|
||||||
|
nodeA.connected.Remove(nodeB);
|
||||||
|
nodeB.connected.Remove(nodeA);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
|
@ -77,6 +90,10 @@ public class GameManager : MonoBehaviour
|
||||||
if (Application.isPlaying)
|
if (Application.isPlaying)
|
||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
|
|
||||||
|
|
||||||
|
connections.ForEach(obj => obj.DelConnect());
|
||||||
|
connections.ForEach(obj => obj.SetConnect());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GenerateAlongSphere()
|
public void GenerateAlongSphere()
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
|
@ -7,8 +10,11 @@ public class Node : MonoBehaviour
|
||||||
[Range(-1, 1)]
|
[Range(-1, 1)]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public int Owner = -1;
|
public int Owner = -1;
|
||||||
public Material materialOwnerSelf, materialOwnerOther, materialOwnerNone;
|
public Material materialOwnerSelf, materialOwnerOther, materialOwnerNone, materialHover;
|
||||||
|
|
||||||
|
public List<Node> connected;
|
||||||
|
|
||||||
|
public bool hovered;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
|
@ -18,12 +24,22 @@ public class Node : MonoBehaviour
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0) && hovered)
|
||||||
|
{
|
||||||
|
var count = CycleFinder.FindLargestCycleAmongNeighbors(this);
|
||||||
|
|
||||||
|
Debug.Log($"Largest Nacho: {count.Count}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
UpdateColor();
|
||||||
UpdateTransform();
|
UpdateTransform();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -39,7 +55,7 @@ public class Node : MonoBehaviour
|
||||||
|
|
||||||
List<GameManager.Connection> looseConnections = gm.connections.FindAll(c => c.nodeA == this || c.nodeB == this);
|
List<GameManager.Connection> looseConnections = gm.connections.FindAll(c => c.nodeA == this || c.nodeB == this);
|
||||||
|
|
||||||
foreach(GameManager.Connection c in looseConnections)
|
foreach (GameManager.Connection c in looseConnections)
|
||||||
{
|
{
|
||||||
DestroyImmediate(c.lineRenderer.gameObject);
|
DestroyImmediate(c.lineRenderer.gameObject);
|
||||||
gm.connections.Remove(c);
|
gm.connections.Remove(c);
|
||||||
|
|
@ -51,11 +67,17 @@ public class Node : MonoBehaviour
|
||||||
public void UpdateTransform()
|
public void UpdateTransform()
|
||||||
{
|
{
|
||||||
transform.localPosition = transform.localPosition.normalized * 20f;
|
transform.localPosition = transform.localPosition.normalized * 20f;
|
||||||
if(transform.position != Vector3.zero)
|
if (transform.position != Vector3.zero)
|
||||||
transform.forward = transform.position;
|
transform.forward = transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateColor()
|
public void UpdateColor()
|
||||||
|
{
|
||||||
|
if (hovered)
|
||||||
|
{
|
||||||
|
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialHover;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
switch (Owner)
|
switch (Owner)
|
||||||
{
|
{
|
||||||
|
|
@ -65,4 +87,72 @@ public class Node : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
hovered = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class CycleFinder
|
||||||
|
{
|
||||||
|
private HashSet<Node> allowedNodes;
|
||||||
|
private List<Node> bestCycle;
|
||||||
|
private Node centerNode;
|
||||||
|
|
||||||
|
public CycleFinder(Node center)
|
||||||
|
{
|
||||||
|
centerNode = center;
|
||||||
|
allowedNodes = new HashSet<Node>(center.connected);
|
||||||
|
bestCycle = new List<Node>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<Node> FindLargestCycleAmongNeighbors(Node center)
|
||||||
|
{
|
||||||
|
var finder = new CycleFinder(center);
|
||||||
|
return finder.FindBestCycle();
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<Node> FindBestCycle()
|
||||||
|
{
|
||||||
|
// Versuche von jedem Nachbarknoten aus einen Zyklus zu finden
|
||||||
|
foreach (var startNode in allowedNodes)
|
||||||
|
{
|
||||||
|
var visited = new HashSet<Node>();
|
||||||
|
var currentPath = new List<Node>();
|
||||||
|
|
||||||
|
SearchForCycles(startNode, startNode, visited, currentPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
return bestCycle;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SearchForCycles(Node startNode, Node currentNode, HashSet<Node> visited, List<Node> path)
|
||||||
|
{
|
||||||
|
// Aktuellen Knoten zum Pfad hinzufugen
|
||||||
|
path.Add(currentNode);
|
||||||
|
visited.Add(currentNode);
|
||||||
|
|
||||||
|
// Durchsuche alle Verbindungen des aktuellen Knotens
|
||||||
|
foreach (var neighbor in currentNode.connected)
|
||||||
|
{
|
||||||
|
// Nur Nachbarn des Zentralknotens sind erlaubt
|
||||||
|
if (!allowedNodes.Contains(neighbor))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Wenn wir zum Startknoten zuruckgekehrt sind und mindestens 3 Knoten im Pfad haben
|
||||||
|
if (neighbor == startNode && path.Count >= 3)
|
||||||
|
{
|
||||||
|
// Geschlossenen Zyklus gefunden - prufe ob er besser ist
|
||||||
|
if (path.Count > bestCycle.Count)
|
||||||
|
{
|
||||||
|
bestCycle = new List<Node>(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Wenn der Knoten noch nicht besucht wurde, setze die Suche fort
|
||||||
|
else if (!visited.Contains(neighbor))
|
||||||
|
{
|
||||||
|
SearchForCycles(startNode, neighbor, new HashSet<Node>(visited), new List<Node>(path));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2,8 +2,9 @@
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 3
|
||||||
tags: []
|
tags:
|
||||||
|
- Node
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
@ -50,27 +51,3 @@ TagManager:
|
||||||
- Light Layer 5
|
- Light Layer 5
|
||||||
- Light Layer 6
|
- Light Layer 6
|
||||||
- Light Layer 7
|
- Light Layer 7
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
-
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue