using System.Collections.Generic;
using UnityEngine;

public class Player
{
    /** Possible Moves:
      * - NodeA to NodeB (connection built): move Units (will attack if NodeB is hostile; cant traverse multiple unclaimed nodes)
      * - NodeA to NodeB (connection empty): build connection (-1 energy, takes 1 round)
      * - NodeA to NodeB (connection under de/-construction): intervene by attacking (will destroy connection if succesfull)
      * - Click connection: Option to Destruct (-1 energy, takes 1 round) or Blast (-2 energy, immediately) Connection <- blast ist schlecht weil problem
      * 
      * 
      */

    public int id;

    public int energy;

    public List<Node> GetOwnedNodes() => GameManager.Instance.GetNodes().FindAll(n => n.Owner == this.id);
}
